#ifndef __CMD__GameState__HEADER_FILE__
#define __CMD__GameState__HEADER_FILE__

#include "gamestate.h"

///Command interface class to \a GameState class
///@note this pointer is actually a pointer to the \a GameState object, this class is just an interface
struct GameState::cmd_GameState
{
};

#endif //__CMD__GameState__HEADER_FILE__
